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I mix visuals with logic — so your product doesn’t just look good, it makes sense too. The goal’s simple: clean design, clear message, no extra noise.

It’s not about fancy visuals. It’s about stuff that just works.

Didn’t really set out to be a designer, honestly. Things just sort of shifted that way. I started messing with interfaces, trying to make stuff make sense — and kind of never stopped. It’s still the same idea, just with better tools now.​​

01

Junior Product Designer (2018–2020)

Mostly did prototypes. Asked a ton of questions. Sat in on feedback sessions, broke things (sometimes by accident), and slowly figured out what actually helps people get stuff done.

02

Mid-Level Product Designer (2020–2022)

Did more full-scope stuff — from rough flows to final polish. Some things worked, some didn’t. I kept things simple where I could and leaned on real feedback instead of guessing.

03

Senior Product Designer (2022–Present)

Mainly just trying to keep things moving without overcomplicating stuff. It’s half project wrangling, half reminding folks what we’re actually building things for.

My Experience

1

UI/UX Designer at Creative Studio Inc. (2018 - 2020)

Got my hands dirty designing for both mobile and web. Ran usability tests, tweaked based on feedback, and figured out how to make things more obvious — in a good way.

2

Freelance Product Designer (2020 - 2021)

Worked with small teams and early-stage ideas — mostly startups. Helped shape pitches with clickable flows and quick mockups that told the story without needing a pitch deck.

3

Product Designer at TechVision Ltd. (2021 - 2023)

Took ownership of product design for a SaaS platform. Interviewed users, spotted what wasn’t working, and reworked flows so things didn’t feel like a guessing game.

4

Senior Product Designer at Innovate App Co. (2023 - Present)

Leading design efforts from the ground up. Still hands-on when needed, but mostly helping teams stay focused, shipping cleaner interfaces, and solving the real problems — not just surface stuff.

Work Process

Dig In & Figure Stuff Out

Start by asking questions, checking the market, and spotting what’s actually not working. It’s all about finding the right problem before jumping to solutions.

Sketch, Test, Rethink

Throw ideas on the table, wireframe what might work, and build just enough to test fast. Good design comes from trying stuff, not guessing.

Build It Right

Turn all those ideas into something polished. Work with devs to make it real — and make sure it doesn’t fall apart in the process.

Still going strong — every project, every lesson adds something new. The goal’s always been the same: make things that work, feel right, and don’t get in the way.

Project Done
+
Years Experiece

Sophia Michelle’s journey is far from over. Her story serves as a testament to the power of passion, and perseverance.For aspiring designers, she remains a beacon of inspiration—a reminder that creativity, when nurtured, can transform lives.